Why you should rethink how your company handles in-house harassment

At GDC Summer, Double Loop Games CEO Emily Greer challenged developers to rethink the fundamentals of why harassment happens in the workplace. ... | 06-Aug-2020 04:01

To jumpstart creativity or your game dev career, focus on finishing something

At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something. ... | 06-Aug-2020 01:47

Get a job: Insomniac Games is hiring a Senior Character TD

Character TDs at Insomniac are responsible for working with the talented team to design, implement and maintain the animation and rigging pipeline. ... | 06-Aug-2020 00:06

Don't Miss: What went right (and wrong) during the development of Spider-Man (2002)

In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process. ... | 05-Aug-2020 21:40

Steam launch helps push Detroit: Become Human past 5 million lifetime sales

This figure includes sales on both PC and PlayStation 4, though it's not mentioned if numbers from the game†?s stint as a PlayStation Plus freebie are included in the 5 million milestone. ... | 05-Aug-2020 19:23

Culture, advocacy, and trust: Building the foundations for a successful QA team

QA is a vital part of the game development process, but, as Private Division executive producer Kari Toyama explains in her GDC Summer talk, QA†?s contributions and even presence is often underappreciated. ... | 05-Aug-2020 18:57

King London art director on creating an aesthetic for a global audience

If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare. ... | 05-Aug-2020 17:52

Blog: Expression-bodied members to reduce your code verbosity

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members. ... | 05-Aug-2020 17:49

Legible font (still) one of the biggest accessibility issues in games

Game accessibility has come a long way in recent times, but there are still important areas in need of improvement. Not the least of which is making game text easier to read for a wider range of people. ... | 05-Aug-2020 16:55

Call of Duty franchise helps Activision Blizzard to record Q2 results

Activision Blizzard has announced record second quarter financial results thanks to bumper engagement figures led by the Call of Duty franchise.  ... | 05-Aug-2020 15:47

How Pokemon Go evolved in response to the COVID-19 pandemic

When COVID-19 exploded across the globe, Pokemon Go players needed to stay inside. Here's how Niantic helped them do that while still playing the game. ... | 05-Aug-2020 15:04

Blog: Tips for maximizing the performance of your Unity game - Part 2

Game designer and Street Lamp Games co-founder Mahesh Athirala offers some practical tips for boosting the performance of your Unity project. ... | 05-Aug-2020 14:57

Fall Guys attracts 1.5 million players within 24 hours of launch

Fall Guys has attracted over 1.5 million new players within 24 hours of launch, according to developer Mediatonic. ... | 05-Aug-2020 14:55

How System Era overcame creative paralysis to fix Astroneer's crafting system

System Era designer Aaron Biddleton and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system. ... | 05-Aug-2020 03:58

How Disney makes RPG mechanics work in real life at Star Wars: Galaxy's Edge

Like many LARPers before them, Disney's Imagineers have transplanted role-playing game mechanics into the real world setting of Star Wars Galaxy's Edge. Here's a breakdown of what they did. ... | 05-Aug-2020 01:13

Get a job: Join the Disbelief team as a Programmer

Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. ... | 05-Aug-2020 00:05

New AbleGamers program aims to educate devs & foster a more inclusive industry

AbleGamers has announced a new initiative that aims to make its Accessible Player Experience Practitioner (APXP) course and the knowledge contained within more accessible to marginalized game developers. ... | 04-Aug-2020 21:48

Ubisoft exec Tommy Francois didn't 'leave' the company, he was fired

Ubisoft's former editorial vice president Tommy Francois was fired earlier this week following the results of an investigation into misconduct. ... | 04-Aug-2020 16:59

The Last of Us Part II and Ghost of Tsushima driving software sales at Sony

Sony experienced a strong quarter thanks in part to the performance of titles like The Last of Us Part II and Ghost of Tsushima. ... | 04-Aug-2020 16:36

Celebrating tech's unsung women pioneers, Brenda Romero calls for game dev gender parity

"This is about diversity, not exclusion," veteran game maker Brenda Romero said today in her GDC Summer talk on the hidden histories of women in computing. "It†?s important for us to get to equal." ... | 04-Aug-2020 16:30

Take-Two's next-gen $70 price tag will be decided on a game-by-game basis

Take-Two Interactive hasn†?t committed to pricing its next-generation titles at $70 across the board, but believes those higher prices are justified due to the value it offers in those games. ... | 04-Aug-2020 16:16

Follow GDC Summer 2020 coverage right here!

Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates! ... | 04-Aug-2020 14:52

How that game sold on Steam, using the 'NB number'

We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number.' ... | 04-Aug-2020 14:49

Get a job: Remedy Entertainment is hiring a Programmer

We are looking for a Programmer to help unify our digital character creation workflows. We have recently started from scratch to unify our character creation pipeline, presenting an unique opportunity. ... | 04-Aug-2020 00:00

Don't Miss: Breaking linear character progression with Outer Worlds' flaw system

The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner. ... | 03-Aug-2020 23:56

What to expect when you're expecting to attend GDC Summer this week

GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend! ... | 03-Aug-2020 23:17

Take-Two boasts new Q1 record as revenue jumps 54% year-over-year

Take-Two is reporting record revenue at the close of its first quarter, a milestone no doubt driven by rising consumer recurrent spending and play habits influenced by ongoing pandemic. ... | 03-Aug-2020 22:38

Video: Capturing great footage for game trailers

In this GDC 2018 talk trailer editor Derek Lieu shares tricks and techniques to get the best game capture for your trailers. ... | 03-Aug-2020 22:25

Check out the great artists showcasing work in GDC Summer's Community Art Gallery!

Hey game makers, don't miss out on your opportunity to see a remarkable array of talented artists showcasing their art in the GDC Summer Community Art Gallery next week! ... | 03-Aug-2020 21:17

Ubisoft wades deeper into the world of game streaming with new Parsec partnership

The two companies have come together on a strategic deal that will see Ubisoft using Parsec's peer-to-peer streaming tech in future projects. ... | 03-Aug-2020 20:50

PSA: Know and abide by your Code of Conduct at GDC Summer!

Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it! ... | 03-Aug-2020 20:23

Don't miss out on the GDC Puzzle Challenge at GDC Summer this week

As you get ready to attend the all-digital GDC Summer this week leave time to check out the GDC Puzzle Challenge, a daily brainteaser (with prizes) designed to get your problem-solving juices flowing! ... | 03-Aug-2020 19:09

PlayStation 4 controllers work on PlayStation 5, but only for supported PS4 games

In short, developers that launch a game for the PlayStation 5 can count on their players using one of Sony†?s new DualSense controllers to play. ... | 03-Aug-2020 18:20

Monster Hunter and Resident Evil driving growth at Capcom

New releases and digital sales are driving growth at Capcom, which just published its financials for the first quarter ended June 30, 2020. ... | 03-Aug-2020 15:51

Sponsored: Charting the rise of hyper casual gaming

Mobile gaming is emerging as the prime pastime for a record number of consumers. ... | 03-Aug-2020 14:45

Ubisoft exec Tommy Francois departs after misconduct allegations

Ubisoft editorial vice president Tommy Francois has left the company after being accused of workplace misconduct. ... | 03-Aug-2020 13:39

Get a job: Join Digital Extremes as an Intermediate/Senior FX Artist

You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects . ... | 01-Aug-2020 00:21

Halo Infinite's multiplayer is a free-to-play mode

Microsoft and 343 Industries look to be taking a page from Call of Duty: Modern Warfare's free-to-play Warzone mode for Halo Infinite. ... | 31-Jul-2020 23:43

Epic Games Store now offers mod support for some games

MechWarrior 5 is the first game to roll mod support into its Epic Games Store page as Epic moves the feature into beta testing. ... | 31-Jul-2020 22:20

Video: Creating Dr. Grordbort's Invaders for Magic Leap One

In this 2019 VRDC talk Weta's James Everett discusses the process of creating the striking Dr. Grordbort's Invaders game for the Magic Leap One Creator Edition headset. ... | 31-Jul-2020 21:49

Blog: Historians play Ghost of Tsushima

Historians John Harney and Bob Whitaker stream Ghost of Tsushima while discussing the game's historical setting and depiction of 13th-century Japan. ... | 31-Jul-2020 21:20

Don't Miss: Making the tactics genre more accessible & less intimidating in Fae Tactics

Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back. ... | 31-Jul-2020 20:40

Enjoy live GDC podcasts hosted by Gamasutra throughout GDC Summer!

GDC organizers are pleased to confirm that the hosts of the GDC podcast will be producing a daily, hour-long show of game industry news, discussion and interviews during GDC Summer! ... | 31-Jul-2020 18:00

New partnership will give 2K access to over 2000 NFL player likenesses

2K has signed a new partnership that will allow it to include the likenesses of NFL players in multiple football games.  ... | 31-Jul-2020 16:34

Sega Group president and chief publishing officer Kenji Matsubara has resigned

Sega Group Corporation president and chief publishing officer Kenji Matsubara has stepped down due to "personal reasons." ... | 31-Jul-2020 16:03

Get a job: Join PuzzleNation (remotely!) as a Senior Mobile Game Engineer

The right candidate will be results oriented, have deep knowledge and experience in developing mobile apps on iOS and Android platforms. ... | 31-Jul-2020 00:08

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